Aksenov Pavel
3D Artist/Particle Effects/2d Animation
CV
pavaks@mail.com
Skype: Pavaks
Belarus, Minsk
EDUCATION
2002-2007
Belarusian State University Of Informatics And Radioelectronics
Bachelor of "Radioinformatics"
WORK EXPERIENCE
2020-present time
Wargaming (Lead VFX (particle effect) Artist)
My role in:
- Leading and mentoring international VFX | Animation team;
- Scrum mastering for multi-disciplinary team (sprint planing and delivering, task grooming and filling backlog, retrospective and etc.);
- Feature owning, creating one pagers and presentations;
- RnD for new approaches for more efficient pipeline;
- Creating 3D models, particle effect and animations with good performance on mobile devices.
2016-2020
IGG (Senior 3d | VFX (particle effect) | Technical Artist)
My role was in:
- Modelling and Texturing of vehicles and environment assets;
- Creating all types of Particle Effects (ability's, environment effects, battle effects and etc.);
- Work with Rigging and Animations, Cinematics, Presentations;
- Technical Art;
- R&D of new approaches and pipelines..
2011-2016
Melesta games (Senior 3D Artist)
My role was in:
- Creating Particle Effects for casual and non-casual games;
- Modelling, Texturing and Shading of 3D models;
- Lighting and Rendering scenes;
- Creating simple 3D animations, 2D animations, videodesign;
- RnD of new pipelines;
- Tech Art work with engine (mostly Unity).
2010-2011
Freelance
- Modelling;
- Animations;
- Particle Effects.
2009-2010
JVL Labs 3D Artist
My role was in:
- Creating Particle Effects
- Modelling, Texturing, Shading model for Environment;
- Lighting and Rendering scenes;
- Work with simple 3D animations;
- RnD.
2002-2009
Modelling and Rendering specialist in architectural company
Modelling and Rendering interiors and exteriors of private buildings
SOFTWARE
Modelling:
3D Studio Max
ZBrush
Texturing:
Photoshop
Substance Designer
Quixel
Lighting and Rendering
VRay
Particle Effects|VFX
Unity
Pyro
Particle Illusion
Unreal
Animation
3D Studio Max
Maya
Spine
Flash
After Effects
Engine
Unity
Unreal
SKILLS
Scrum
Planning
Team Leading
Feature Owning
Creating one pagers
Presentations
Modelling
Texturing
Lighting and Rendering
Shading
Particle Effects|VFX
2D-3D Animation
Video design
PBR Theory
ABOUT ME
Full work experience in 3D - since 2002
As 3D Artist in gamedev - since 2009
Particle Effects- since 2011
My major speciality is VFX (particle effects) | Vehicle|Weapon Artist.
Communicative. Easy going on contact and find common language with people. With easy learn new software. I try to keep abreast of current trends in graphics. Often work in RnD direction. Experience in work with VR. My strong side is Vehicle and hard surface modelling, as well as the creating Particle Effects for games. Weak side is in organic and Character modelling, but I'm working on it.
I have knowledge of new generation game engine technology: Unreal 4, Unity. Artistic eye for details, proportions and composition. Good in PBR theory. Experienced in 3DS Max and uving. Self-contained way of working and high level of self-motivation, open, curious and self-critical. Have strong knowledge of lighting, shading and baking theory, worked in various visual domains (architecture, design, film, games, magazines, etc.)
Additional portfolio: https://www.artstation.com/pavaks