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CV

pavaks@mail.com
Skype: Pavaks
Belarus, Minsk
EDUCATION
 

2002-2007

Belarusian State University Of Informatics And Radioelectronics

Bachelor of "Radioinformatics"

WORK EXPERIENCE
 

2020-present time

Wargaming (Lead VFX (particle effect) Artist)

My role in: 

- Leading and mentoring international VFX | Animation team;
- Scrum mastering for multi-disciplinary team (sprint planing and delivering, task grooming and filling backlog, retrospective and etc.);
- Feature owning, creating one pagers and presentations;
- RnD for new approaches for more efficient pipeline;
- Creating 3D models, particle effect and animations with good performance on mobile devices.

2016-2020

IGG (Senior 3d | VFX (particle effect) | Technical Artist)

My role was in:

- Modelling and Texturing of vehicles and environment assets;
- Creating all types of Particle Effects (ability's, environment effects, battle effects and etc.);
- Work with Rigging and Animations, Cinematics, Presentations;
- Technical Art;
- R&D of new approaches and pipelines..

2011-2016

Melesta games (Senior 3D Artist)

My role was in:

- Creating Particle Effects for casual and non-casual games;
- Modelling, Texturing and Shading of 3D models;
- Lighting and Rendering scenes;
- Creating simple 3D animations, 2D animations, videodesign;
- RnD of new pipelines;
- Tech Art work with engine (mostly Unity).

 

2010-2011

Freelance

- Modelling;

- Animations;

- Particle Effects.

 

2009-2010

JVL Labs 3D Artist

My role was in:

- Creating Particle Effects
- Modelling, Texturing, Shading model for Environment;
- Lighting and Rendering scenes;
- Work with simple 3D animations;
- RnD.

 

2002-2009

Modelling and Rendering specialist in architectural company

Modelling and Rendering interiors and exteriors of private buildings

SOFTWARE
 

Modelling:

3D Studio Max

ZBrush

 

Texturing:

Photoshop

Substance Designer

Quixel

 

Lighting and Rendering

VRay

 

Particle Effects|VFX

Unity

Pyro

Particle Illusion

Unreal

Animation

3D Studio Max

Maya

Spine

Flash

After Effects

 

Engine

Unity

Unreal

SKILLS

Scrum

Planning

Team Leading

Feature Owning

Creating one pagers

Presentations

Modelling

Texturing

Lighting and Rendering

Shading

Particle Effects|VFX

2D-3D Animation

Video design

PBR Theory
 

ABOUT ME
 

Full work experience in 3D - since 2002

As 3D Artist in gamedev - since 2009

Particle Effects- since 2011

 

My major speciality is VFX (particle effects) | Vehicle|Weapon Artist.

 

Communicative. Easy going on contact and find common language with people. With easy learn new software. I try to keep abreast of current trends in graphics. Often work in RnD direction. Experience in work with VR. My strong side is Vehicle and hard surface modelling, as well as the creating Particle Effects for games. Weak side is in organic and Character modelling, but I'm working on it.

 

I have knowledge of new generation game engine technology: Unreal 4, Unity. Artistic eye for details, proportions and composition. Good in PBR theory. Experienced in 3DS Max and uving. Self-contained way of working and high level of self-motivation, open, curious and self-critical. Have strong knowledge of lighting, shading and baking theory, worked in various visual domains (architecture, design, film, games, magazines, etc.)

Additional portfolio: https://www.artstation.com/pavaks

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